![]() are simulated in real-time as flexible soft-body objects, giving the simulation an extremely accurate behavior which entirely depends on the physical construction of the vehicles or objects you create. Just as you did previously, browse to your terrain directory and set the file name (i.e. Objects according to their weight distribution, construction, and suspension (in the case of vehicles).Īdvanced flight model based on blade element theory. Check the Re-size for export box and set your texture size (in this case, 4096x4096). It allows the accurate simulation of an airplane, based entirely on its physical dimensions and wing airfoils, similar to X-Plane.Īccurate buoyancy model based on elemental pressure gradients, enabling boats with complex hulls to move realistically in the swell.īasic support for dual-core processing.
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